• Gamescom,  The Sims

    Gamescom 2014 Preview: Crinrict plays

    Introduction I was invited by EA Germany to attend Gamescom like the two years before. I like to say thank you for the opportunity again. I had a lot of fun and it’s always great to meet the other community members to talk and catch up. Next to the convention itself, I also had access to the EA Community Lounge and had the opportunity to play Sims 4 myself. Everyone had a slot to play the game for two hours. Since it wasn’t forbidden to watch over each others shoulders or to use an empty computer if that wasn’t taken,…

  • Gamescom,  The Sims

    Gamescom 2014 Preview: Options

    Main Menu The main menu has the following options Save –> Saves the Game Save as –> Saves the game under a new name Game Option –> See below Help –> External Link to AnswerHQ (not 100% but that’s how it was in the CAS Demo) Lessons –> All lessons. You can read them here Patch Notes –> External Link to the patch notes Credits Achievements –> was deactivated Manage World –> Access the world/neighborhood overview Game Option (not complete) The game options are quite extensive and I did not write everyting down but concentrated mostly on the new stuff. Unfortunately…

  • Gamescom,  The Sims

    Gamescom 2014 Preview: A look at the GUI

    The GUI in Live mode is divided in several sections. Upper Left The upper left corner is mostly unoccupied. You will only see a menu if you hold a party or go on a date. The menu shows a main goal and some tasks which you can try to achieve optionally. For each fulfilled task you’ll get points and after time runs out you get a medal. If you achieved gold you also get an object. Lower Left Here you can see the emotion your Sim currently has. It is indicated by the Sims picture, the color and a text.…

  • Sims Events,  The Sims

    Sims 4 – Animations and Multitasking

    Marion Gothier (SimGuruMarion) showed us the last Master Class at SimsCamp: Animations and Multitasking. As everything else, the stuff shown is still in an early state and many things can change. Everything that was shown to us does work in the game at the moment although Marion only showed pre-recorded videos from within the game. Sims 4 Sims should be less robotic and a lot more human. That lead to the identification of four major aspects in animations: More natural animations, better routing, better social interactions in groups and multitasking. Natural Animation As you can see in the gameplay trailer,…

  • Sims Events,  The Sims

    Sims 4 – Buy & Build Mode

    The third Sims 4 presentation was about Buy & Build Mode. Aaron Houts (SimGuruHouts) showed us the new features and how fast you can now build a house. Build Mode Build mode is now very modular. The player can build a fancy house with a few clicks. Rooms can be made bigger and smaller by pulling and pushing. Already placed furniture that doesn’t fit anymore is simply placed in your inventory. Walls that touch to form a closed area are recognized as room by the game. Those rooms can then be rotated and moved. This way you can completely change your…

  • Sims Events,  The Sims

    Sims 4 – Emotions

    One of the biggest new features that will come with Sims 4 are emotions. Sims are no longer keeping their feelings to themselves, they show you if they are happy, sad or angry. This shows in their faces as well as in the way they walk. Grant Rodiek (SimGuruGrant) introduced us to the topic. You can get a first impression yourself by watching the second part on the official Sims 4 Gameplay Video which shows part of what we got to see too. A warning up front The system is new and there are many things that will still change…

  • Sims Events,  The Sims

    Crinrict visits the future – Into the future preview

    At SimsCamp and the German community event at Gamescom we had ample time to test the upcoming expansion pack Into the Future. We did have to share computers but it was interesting to look over the shoulder of other players and watch what they were doing. Functionality The new expansions comes with many new, futuristic objects and is a mix of World Adventures and a conventional expansion pack. Traveling to and from the future is probably based on the same (buggy) system as World Adventures and University Life. Contrary to both the older expansions, your sims can stay in the future…